Monday, April 4, 2016

Gaming Round-Up: April 4, 2016


"BioShock: Rapture" by James Bernabe


Review: At Eurogamer, Sarah Ditum writes about her experience playing Stardew Valley, describing it in less than glowing terms. "It’s like having one last short to get your head straight before you leave the bar, or necking an espresso to bring you down as you head up for bed. It makes no sense, and it makes you feel horrible. S"

Review: Kill Screen's Will Partin shares his thoughts on The Foreigner, a new documentary about professional StarCraft II

Ashe Samuels on the Ontological Geek praises the therapeutic benefits of MMO escapism in How The Best Game Design Helps Me At My Very Worst.

Emily Short offers a chronology of interactive fiction games, such as Twine.

At Gamasutra, Ben Weber writes about the challenges (and potential implications) of adapting Google’s DeepMind-powered AI Go player to play StarCraft instead.  Could this be the end of as we know it?  Not likely.  However, Eric Swain credibly argues that the success of AlphaGo challenges our human reading of the game’s language as reliant on theory of mind.

Here's A little footage from the war between The Moneybadger Coalition and The Imperium. The war is now officially termed World War Bee and if you wish to learn more about it, CCP provides updates here.  Here's an explanation of The Northern War (aka World War Bee).

Nick Dinicola of PopMatters critiques the morality of Undertale's pacifist conclusion.

At Playboy, Reid McCarter praises the worldbuilding in Dying Light for using zombie horror tropes to create a more sympathetic portrayal of religious cults.


VentureBeat offers coverage of the "Muslim representation in video games" panel at the recent Game Developers Conference in San Francisco.

At Vice, Ed Smith discusses how his enjoyment of "the Quintessential Video Game Nasty," Manhunt has changed from adolescence to adulthood.


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